"Squadron Strike"

Review “Squadron Strike”

Hi guys, today we will review "Squadron Strike" a game offered by Ad Astra Games, an independent publisher of strategy games that deals with idealization, development, production and distribution of table games mainly focused on completely three-dimensional aerial or space combat.

Let's talk about some details:


Age: 12+

Number of players: 2 - 6

Learning time: 180 min.

Illustrations and development by Ken Burnside.

Ken Burnside is the designer and creative director of Ad astra Games as well as being a writer for which he was nominated for the Hugo award.


  • A rulebook
  • A tutorial rulebook
  • 2 hexagonal maps
  • Plastic inclination blocks
  • Cardboard spaceships
  • Laminated game aids
  • Stacking cards
  • "Avid" summary sheets
  • Turn status markers


The ultimate goal of the game is the total annihilation of other players' forces through careful use of their ships and the planning of a short or long term strategy, depending on your style of play.


Squadron Strike offers players the chance to recreate any universe, from Star Wars to Star Trek, or even to invent one, so the preparation time can vary depending on the scenario chosen by the players. Generally the procedure is as follows:

  • Arrangement of hexagonal maps on the table.
  • Distribution of SSD (Ship System Display) cards based on the number of ships used.
  • Update of the starting statistics of ships on the SSD based on the scenario played.
  • Arrangement of ships at the points indicated by the scenario on the hexagonal maps.


The game is based on a turn-based mechanic, each turn of which is divided into four phases:

  • Plotting: this is the phase of planning the movement of one's own ships, which can take place in three ways: 0, 1, and 2, so called based on the number of Newton's laws they obey. The AP (Action Points) of this phase are also spent.
  • Movement (Movement): it is the phase in which the ships execute the orders given in the phase of Plotting. It ends with the registration of the orientation of the ships on the AVID.
  • Combat: The APs of this phase are spent, which are used to use different armaments. All units plan the fire in secret and at the same time.
  • Crew Actions: This is the last phase of the turn which consists of using and activating anything that is not a weapon, for example boarding teams or repair teams.


The AVID system, usable through its two-dimensional representation or the three-dimensional software, downloadable on any computer, is the fundamental part of the game and allows you to move the ships in height or make them rotate.

The operation is quite simple: during the plotting phase an erasable marker is used to write on the laminated board and draw the symbols relating to the orientation of the ship and their possible modifications.


Usually the game ends when a team manages to eliminate all the ships in the rival teams' possession.


The game is designed to offer players great decision-making and organizational freedom, they can choose to play one of the scenarios provided or create or adapt one, inventing their own objectives.


The first aspect that immediately caught our eye was the of the complexity of the game, provided with a manual and a tutorial, which could be daunting in the beginning, however we considered the time spent learning the mechanics a small price to pay in comparison to the fun you get by playing.

The degree of realism and the various phases of the shift contribute to making the experience immersive, this is also aided by the lore supplied with the preparation informations, if you play with one of the scenarios already provided.

The technical aspect of the game, especially in your first few games, when you are not yet familiar with the mechanics, will make the rounds quite long, generally around 25 minutes.

The components of the game also make use of components of average workmanship, but the box must be praised, which in its simplicity makes canning practical and quick.

The price is not particularly advantageous, the edition we had the opportunity to try, the second, costs the figure of 64.95 $.

We have found that the game is most likely not suitable for board game newbies.

We liked the game a lot, we spent hours playing it without getting bored, the purchase is highly recommended.



  • Three-dimensionality
  • Game components
  • Quality of materials
  • Meccaniche
  • Lore
  • Instruction manual


  • Complexity
  • High price

Rating: 9.2

Angelo Greco & Giorgio Maglio

Passione Giochi Da Tavolo


Hi, I'm Giorgio di Passione Board Games, I go to high school in life.

My specialization is strategic wargames, mainly because I've always been fascinated by battles and armies, the more realistic the simulation is the better, although very often this is to the detriment of Arcade mechanics.